
There is an odd novelty to walking around the settings of the game and interacting with various clues and objects, but the game forces players into a slow pace that's both too menial for the information they ultimately uncover, but too fast to make the experience meditative or engrossing. When coupled with the actual mechanics of Twin Mirror, the game gets even more awkward and forgettable. There's also a sense that Twin Mirror isn't sure whether to make Sam a likable everyman protagonist or a Sherlockian narcissist - sure, there are both polite and harsh dialogue options, but even the cutscenes that surround them don't really help define Sam's character either. With Sam, there's a little bit more character development and exploration, even though the game likes to rely on the physical crutches of The Double or the Mind Palace instead of actually conveying parts of his personality. While the voice acting is largely admirable, even the most familiar of NPCs will still come across as incredibly undercooked, with even their most essential lines of dialogue being relatively trivial. But that number of options almost lends more to a sense of ambiguity than infinite possibility, especially as the conversations themselves are nowhere near as compelling as the game thinks they are. The game sets out to convey the level of possibilities that could pop up in such a mystery, particularly through the fact that almost all of its interviews with NPCs are optional, which means that a player's level of detective work can ultimately lead to multiple endings. The idea of a murder mystery set in an almost open-world setting could be incredibly promising, and there are moments where Twin Mirror veers into that category. With the help of his detective skills - which are aided by a physical "Mind Palace" he transports to, and an inner voice called the Double who steers him on unconventional paths - Sam is forced to uncover what exactly happened to him the night before, as well as whether or not his best friend could have actually been murdered. After attending the memorial service of his deceased best friend, Sam is forced to confront an array of people from his past - a situation that only grows direr when he wakes up the next morning covered in blood. The dual nature makes it all the more important that you deal with the voice - known as the Double - carefully throughout your investigations.Twin Mirror centers around Sam Higgs, an investigative journalist forced to return to his hometown of Basswood, West Virginia under tragic circumstances.

RELATED: Injustice 3 May Have Just Been Teased By Skilled Artist BossLogicĪnd if you’re still unsure, maybe the fact that Sam Higgs has an inner voice will entice you to check out what’s in store for Sam. It gives you a better idea of the direction the developer is taking with the story.

If you’re still on the fence, check out the launch trailer up above. Players will have to follow their instincts and use their best judgements throughout every break in the case. Since there are multiple endings, it’s safe to assume Twin Mirror has decent re-playability. Who they talk to and what they do with the information they gain all will shape the narrative. Objects and characters take crystal form, giving everything a surreal vibe that makes you feel like you’re in a dream.Īs Sam, players will have to make decisions on how they approach their investigation. It’s how everything looks in the Mind Palace that is also compelling. It is here where he can enter an altered reality and discover clues that would be lost upon him in ordinary life. Twin Mirror is particularly unique in that Sam has special powers called his Mind Palace.


He’s forced to deal with his past life all while figuring out more about this mysterious town, where strange events are happening left and right. RELATED: Fans Of The Newest Survival RPG Grounded Are Trying To Find Any Form Of Development Roadmap Upon his arrival, it’s clear that there are mysteries at play that suck Sam back into his past. In Twin Mirror, you play as Sam Higgs - an investigative journalist who travels back to his hometown of Basswood, West Virginia to say goodbye one last time to a friend. They’re renowned for their gripping storytelling, which seems to be heavily present in this most recent title. The developer behind the project is Dontnod Entertainment, who you might remember for their work in the Life is Strange series. RELATED: Due To The Coronavirus Pandemic and Quarantine, Sony Slows Down All Streaming Speeds In Europe
